
I made (traced) this lovely little Popcap Zombie using ArtStudio on my iPad, with the help of the Pogo Sketch. The Sketch makes the whole experience way more fun than just using your finger.

I made (traced) this lovely little Popcap Zombie using ArtStudio on my iPad, with the help of the Pogo Sketch. The Sketch makes the whole experience way more fun than just using your finger.
Plants vs Zombies Music Video (via PlantsVsZombies)
The story in Resident Evil 5 isn’t really the story. Instead, the story is a recursive set of playthroughs — at higher difficulty levels, on Game+ options or just to collect things you need. Your first playthrough will be your most challenging, but it’s the warm-up. You’re dropped immediately into a village siege with nothing but a handgun. This might frustrate you. It’s supposed to. You will remember this place. You will remember it well. Then you will return with a shotgun, an assault rifle or maybe a grenade launcher. You might bring all three. In time, this village siege will be a massacre. I’d argue this is the point of Resident Evil 5’s gameplay: the return to really give these zombie jerks the what for.
Super simplistic, but somehow actually manages to capture the essence of Left 4 Dead in a super pixelly java game. Hope your index finger’s feelin’ spry, ‘cause there’s a lot of mouse clickin’ to be done.